In Press to Play: Zoo students spend a day at the zoo with Speedy and friends while they visit different animals and buy ice cream. Students learn choice-making skills and cause-and-effect.
Like all titles in the Press-to-Play series, Press to Play: Zoo gives you an effective, easy-to-use tool for teaching the basic single-switch skills that are the foundation of computer-based learning. The series also works with a joystick, mouse or touch screen, enabling you to select the device most appropriate for each student’s ability. Students’ inputs activate short animated situations that help them understand cause and effect and decision-making while introducing them to using a computer. “Teacher Screen” permits quick setup of every session to match the students’ needs and abilities.